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Side Activities


In Discord Dungeons, there are other activities besides adventuring.
Some activities reward the players with XP and skill points, increasing their level and skill levels.
Certain activities require specific items, and certain activities are not considered skills and therefore no skill point will be obtained.

Skills


Mining

#!mine has a 300 seconds cooldown.
Using the #!mine command allows the player to mine rocks, ores and other minerals.
The amount of items you can mine is affected by your skill level as well as your strength stat.
The calculation for the amount of items you can mine:

1 + skillLevel + (1 per 40 points Mine Boost)

A list of items obtainable through mining can be found here.

Foraging

#!forage has a 300 seconds cooldown.
Using the #!forage command allows the player to forage the woods.
The amount of items you can forage is affected by your skill level as well as your charisma stat.
The calculation for the amount of items you can forage:

1 + skillLevel + (1 per 65 points Scavenging)

A list of items obtainable through foraging can be found here.

Chopping

#!chop has a 300 seconds cooldown.
Using the #!chop command allows the player to chop wood.
The amount of items you can chop is affected by your skill level as well as your strength stat.
The calculation for the amount of items you can chop:

1 + skillLevel + (1 per 25 points Lumber Boost)

A list of items obtainable through chopping can be found here.

Fishing

Level Requirement: 5
#!fish has a 300 seconds cooldown.
Using the #!fish command allows the player to fish fishes.
A Fishing Rod is required to fish.
A list of items obtainable through fishing can be found here

Rewards

User also gets rewards besides the items gained from respective side activities.
The rewards are XP and skill XP.
The XP and skill XP gained are calculated as below:

let minXP = Math.round(Math.sqrt((Math.sqrt(level)*0.25)*Common.rInt(5, 10) / 2));
let maxXP = Math.round(Math.sqrt((Math.sqrt(level)*0.25)*Common.rInt(10, 15) / 2));

let minSkillXP = Math.round(Math.sqrt((Math.sqrt(skillLevel)*0.25)*Common.rInt(5, 10) / 2));
let maxSkillXP = Math.round(Math.sqrt((Math.sqrt(skillLevel)*0.25)*Common.rInt(10, 15) / 2));

let xp = Common.rInt(minXP, maxXP);
let skillXP = Common.rInt(minSkillXP, maxSkillXP);

Other


Trapping

Level Requirement: 12
#!trap has a 10 seconds cooldown.
To set a trap, you need a trap first.
Currently, there is only one trap, the Bear Trap.
Traps can be crafted with the #!craft <trap> command.
If the player is in possession of a trap, using the #!trap set <trap> command will set a trap.
Only one trap can be set at a time.
Using the #!trap check command will check the trap and collect items from the trap's loot table.
Number of items received can be affected by the attribute:

Note: The trap will be used after setting and checking it regardless of time!

Traps now have their own [trap] type.
They also have a minimum usage level and a loot table.
In the loot table, it is described what items are gotten from checking the trap.
It still works the same with certain items needing at least certain amount of time to get it.
In the loot table there is also a minimum and a maximum amount of items gotten from that item.

A list of items obtainable through trapping can be found here.

Planting

Level Requirement: 15
#!plant has a 10 seconds cooldown.
To plant a seed, you need a seed item first.
There are seeds for every plant item as well as Magic Sapling.
Seeds can be found while foraging.
If the player is in possession of a seed, using the #!plant set command will plant a seed. The player can plant only one plant per town. The player must purchase a field in order to plant in a town, using the #!buyfield command.
Using the #!plant check command will check the seed.
Number of items received can be affected by the attribute:

Note: The seed will be used after checking it regardless of time!
A list of items obtainable through planting can be found here.

Cracking

Level Requirement: 20
#!crack has a 10 seconds cooldown.
You can crack Geode open with the #!crack [amount] command.
A list of items obtainable through cracking can be found here.

Catching

Level Requirement: 5
#!catch has a 30 seconds cooldown.
You can catch a monster as a pet with the #!catch command.
The rate of catching a monster is affected by the attribute:

A Butterfly Net is required to catch a pet.

Discussion

Zachary Bradberryfirebros, 2018/04/19 16:59

I'm level 11 and can already plant, is this a glitch or is the wiki just wrong?

Zachary Bradberryfirebros, 2018/04/19 09:06

from what I've seen this seems to be true, but do different locations yield higher/lower chances to obtain different items from the side activities. From what I've seen this appears to be true, but I don't know for sure. would it be possible for us to map out and find what locations yield what? ie rivermouth having a higher chance for you to catch something from fishing, copperfell having better stuff from mining etc?

Electroelectro_reaper, 2017/08/24 15:08

If i have to be fair it is stupid i was so hyped for a new pet at level five but then i searched more into it and found out you have to actually be level 12 for a pet

PaleWafflepalewaffle, 2017/08/27 18:56

You can buy the butterfly market, use #!gmsearch butterfly net

Aramatiaramati, 2017/01/29 19:52

You can use butterfly net in lv5

but to get a buterfly net you need Ball of wool

to get Ball of wool you need trapping

only can trapping with lv12

Davidbivad, 2017/04/14 10:45

Well, it's kinda weird if you think about it that way. But yes, that's true.

dinoxaurzdinoxaurz, 2017/06/03 22:34

Yeah, that's probably the dumbest thing I've ever heard. Makes no sense, who thought that was a good idea?

Zachary Bradberryfirebros, 2018/04/19 09:02

you have to buy the net from a player at a higher level, when you are higher level you can make tons of them and sell to level 5 players so that they can get pets, it help generate a market

Rosenkreuzrosenkreuz, 2016/12/10 14:32

Rosenkreuz checked the trap they set 2 months ago. There was 453 Raven Feathers,454 Meats,481 Golden Feathers,485 Balls of Wool inside. roughly 87k excluding wools | 480 wool = 60 nets = 600~1,2M for 10~20K each nets

Rosenkreuz checked the sapling they planted 2 months ago. There was 14,056 Wheat leftover. roughly 1,2M | would only be ~600K if it was apple/carrot ~250K if cherry ~75K if grapes

roughly 2,4M for every 2 month planting and trapping which translate to around 40k each day (IF you got wheat for planting)

ps, i'm pretty sure there's formula to count this shit whether it include luck or player lvl

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side_activities.txt · Last modified: 2018/02/24 02:09 by annihilatingace