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| Certain activities require specific items, and certain activities are not considered skills and therefore no skill points will be obtained. | | Certain activities require specific items, and certain activities are not considered skills and therefore no skill points will be obtained. |
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| == Skills ==
| | * [[Mine|Mining]] |
| === Mining ===
| | * [[Chop|Chopping]] |
| '''Main Article:''' [[Side activities/Mine]]
| | * [[Fish|Fishing]] |
| *<nowiki>#!</nowiki>'''mine''' has a 300 seconds cooldown.
| | * [[Forage|Foraging]] |
| | | * [[Planting]] |
| Using the '''#!mine''' command allows the player to mine rocks, ores, and other minerals.
| | * [[Trapping]] |
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| The amount of items you can mine is affected by your skill level.
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| The calculation for the amount of items you can mine:
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| 1 + skillLevel + (1 per 40 points [[:attributes:mineboost|Mine Boost]])
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| A list of items obtainable through mining can be found [[items:items_map#Mining|here]].
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| === Foraging ===
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| '''Main Article:''' [[Side activities/Forage]]
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| *'''#!forage''' has a 300 seconds cooldown. | |
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| Using the '''#!forage''' command allows the player to forage the woods.
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| The amount of items you can forage is affected by your skill level.
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| The calculation for the amount of items you can forage:
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| 1 + skillLevel + (1 per 65 points [[:attributes:scavenging|Scavenging]])
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| A list of items obtainable through foraging can be found [[items:items_map#Foraging|here]].
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| === Chopping ===
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| '''Main Article:''' [[Side activities/Chop]]
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| *'''#!chop''' has a 300 seconds cooldown. | |
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| Using the '''#!chop''' command allows the player to chop wood.
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| The amount of items you can chop is affected by your skill level as well as your strength stat.
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| The calculation for the number of items you can chop:
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| 1 + skillLevel + (1 per 25 points [[:attributes:lumberboost|Lumber Boost]])
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| A list of items obtainable through chopping can be found [[items:items_map#Chopping|here]].
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| === Fishing ===
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| '''Main Article:''' [[Side activities/Fish]]
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| '''Level Requirement: 5'''
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| *'''#!fish''' has a 300 seconds cooldown. | |
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| Using the '''#!fish''' command allows the player to fish fishes.
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| A {{ItemLink|Fishing Rod}} is required to fish.
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| A list of items obtainable through fishing can be found [[items:items_map#Fishing|here]]
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| ==== Rewards ==== | | ==== Rewards ==== |
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| let skillXP = Common.rInt(minSkillXP, maxSkillXP); | | let skillXP = Common.rInt(minSkillXP, maxSkillXP); |
| </pre></blockquote> | | </pre></blockquote> |
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| == Other ==
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| === Trapping ===
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| ----'''Main Article:''' [[Side activities/Trap]]
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| '''Level Requirement: 12'''
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| '''Cooldown:''' 10 Seconds
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| To set a trap, you need a trap first.
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| Currently, there is three traps, the {{ItemLink|Bear Trap}}, {{ItemLink|Felix's Trap}} and {{ItemLink|Nova Starlight Absorber}}.
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| Traps can be crafted with the ''#!craft <trap>'' command.
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| If the player is in possession of a trap, using the ''#!trap set <trap>'' command will set a trap. '''Only one''' trap can be set at a time. Using the '''#!trap check''' command will check the trap and collect items from the trap's loot table.
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| The number of items received can be affected by the attribute:
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| [[:attributes:salvaging|Salvaging]]
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| *Note: The trap will be used after setting and checking it regardless of time!
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|
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| <code html>
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| Traps now have their own [trap] type.
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| They also have a minimum usage level and a loot table.
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| In the loot table, it is described what items are gotten from checking the trap.
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| It still works the same with certain items needing at least a certain amount of time to get it.
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| In the loot table, there is also a minimum and a maximum amount of items gotten from that item.
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| </code>
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| A list of items obtainable through trapping can be found [[items:items_map#trapping|here]].
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| === Planting ===
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| ----'''Main Article:''' [[Side activities#Planting|Side activities/Planting]]
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| '''Level Requirement: 10'''
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| '''Cooldown''': 10 Seconds
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| In certain locations you can <code>[[Commands:Buyfield|#!buyfield]]</code> to be able to <code>#!plant</code> different seeds to get whatever that seed yields.
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| You can only plant one seed in each Location.
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| Seed Types:
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| *{{ItemLink|Grape Seed}}
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| *{{ItemLink|Apple Seed}}
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| *{{ItemLink|Carrot Seed}}
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| *{{ItemLink|Cherry Seed}}
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| *{{ItemLink|Wheat Seed}}
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| *{{ItemLink|Olive Seed}}
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| *{{ItemLink|Sugar Beet Seed}}
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| *{{ItemLink|Magic sapling}}
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| They can all be found while you <code>[[Side activities#Foraging|#!forage]]</code> with the exception of the magic sapling.
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| Field Locations:
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| *Silverkeep
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| *Rivermouth
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| *Copperfall
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| *Ravengate (members only)
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| *Redhorn
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| *[[Lemontree Plaza]]
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| For further information about plant fields, click [[Commands:Buyfield|here.]]
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| If the player is in possession of a seed, using the <code>#!plant set <seed name></code> command will plant a seed.
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| Using the <code>#!plant check</code> command will check the seed. The seed will be used after checking it regardless of time.
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| The number of items received can be affected by the [[:attributes:reaping|Reaping]] attributes.
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| A list of items obtainable through planting can be found [[items:items_map#planting|here]].
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| === Cracking === | | === Cracking === |
| ----'''Main Article:''' [[Side activities/Cracking]]
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| '''Level Requirement: 20''' | | '''Level Requirement: 20''' |
In Discord Dungeons, there are other activities besides adventuring.
Some activities reward the players with XP and skill points, increasing their level and skill levels.
Certain activities require specific items, and certain activities are not considered skills and therefore no skill points will be obtained.
* Mining
* Chopping
* Fishing
* Foraging
* Planting
* Trapping
Rewards
User also gets rewards besides the items gained from respective side activities.
The rewards are XP and skill XP.
The XP and skill XP gained are calculated as below:
let minXP = Math.round(Math.sqrt((Math.sqrt(level)*0.25)*Common.rInt(5, 10) / 2));
let maxXP = Math.round(Math.sqrt((Math.sqrt(level)*0.25)*Common.rInt(10, 15) / 2));
let minSkillXP = Math.round(Math.sqrt((Math.sqrt(skillLevel)*0.25)*Common.rInt(5, 10) / 2));
let maxSkillXP = Math.round(Math.sqrt((Math.sqrt(skillLevel)*0.25)*Common.rInt(10, 15) / 2));
let xp = Common.rInt(minXP, maxXP);
let skillXP = Common.rInt(minSkillXP, maxSkillXP);
Cracking
Level Requirement: 20
Cooldown: 10 Seconds
You can crack Geode open with the #!crack [amount]
command.
A list of items obtainable through cracking can be found here.
Searching
Cooldown: 600 Seconds
You can search your surroundings in the location you are at using #!search
This command is primarily used in quests.