Attributes:strength: Difference between revisions
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imported>Dread k2002 No edit summary |
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The Strength attribute increases the damage you do in <code>[[Commands/Adventure|#!adventure]]</code> | |||
'''Formula:''' +1 dmg = x/10 points | |||
For each level you get 5 attribute points, so that would mean 1 damage increase for every two levels, if you invest them all in strength. | |||
'''Recommendation:''' | |||
It is currently recommended to start with strength first 12 levels because of the [[Blacksmith]] damage upgrades.<br>12 levels worth of attribute points mean 60 points in strength, meaning +100% possible damage with blacksmith upgrades (done with ingame money).<br>The Claws weapon for level 12 does 18 - 25 dmg by itself. The Claws +4 (4 dmg upgrades at the blacksmith) mean 36 to 50 dmg. +6 dmg from the str bonus = 42 to 56 dmg.<br>That means you are killing mobs 2.33 times faster. | |||
----'''Other Attributes''' | |||
* [[attributes:xpboost|XP Boost]] | * [[attributes:xpboost|XP Boost]] | ||
* [[attributes:goldboost|Gold Boost]] | * [[attributes:goldboost|Gold Boost]] |
Revision as of 06:03, 1 September 2019
The Strength attribute increases the damage you do in #!adventure
Formula: +1 dmg = x/10 points
For each level you get 5 attribute points, so that would mean 1 damage increase for every two levels, if you invest them all in strength.
Recommendation: It is currently recommended to start with strength first 12 levels because of the Blacksmith damage upgrades.
12 levels worth of attribute points mean 60 points in strength, meaning +100% possible damage with blacksmith upgrades (done with ingame money).
The Claws weapon for level 12 does 18 - 25 dmg by itself. The Claws +4 (4 dmg upgrades at the blacksmith) mean 36 to 50 dmg. +6 dmg from the str bonus = 42 to 56 dmg.
That means you are killing mobs 2.33 times faster.
Other Attributes
* XP Boost * Gold Boost * Criticals * Reaping * Salvaging * Strength * Lumber Boost * Mine Boost * Defense * Scavenging * Taming