Attributes:criticals: Difference between revisions

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For each level you get 5 attribute points, so that would mean 1% critical hit increase ever 16 levels, if you invest them all in criticals.
For each level you get 5 attribute points, so that would mean 1% critical hit increase ever 16 levels, if you invest them all in criticals.
50% criticals is the max percent criticals can reach, that would be a max of 4000 points in criticals, before the points are rendered useless.
----'''Other Attributes'''
----'''Other Attributes'''
   * [[attributes:xpboost|XP Boost]]
   * [[attributes:xpboost|XP Boost]]
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   * [[attributes:scavenging|Scavenging]]
   * [[attributes:scavenging|Scavenging]]
   * [[attributes:taming|Taming]]
   * [[attributes:taming|Taming]]
[[Category:Attributes]]

Latest revision as of 06:28, 16 March 2020

The Criticals attribute increases your critical hit rate when you #!adventure

Formula: 1% = x/80 points

For each level you get 5 attribute points, so that would mean 1% critical hit increase ever 16 levels, if you invest them all in criticals.

50% criticals is the max percent criticals can reach, that would be a max of 4000 points in criticals, before the points are rendered useless.


Other Attributes

 * XP Boost
 * Gold Boost
 * Criticals
 * Reaping
 * Salvaging
 * Strength
 * Lumber Boost
 * Mine Boost
 * Defense
 * Scavenging
 * Taming