Attributes:criticals: Difference between revisions
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For each level you get 5 attribute points, so that would mean 1% critical hit increase ever 16 levels, if you invest them all in criticals. | For each level you get 5 attribute points, so that would mean 1% critical hit increase ever 16 levels, if you invest them all in criticals. | ||
50% criticals is the max percent criticals can reach, that would be a max of 4000 points in criticals, before the points are rendered useless. | |||
----'''Other Attributes''' | ----'''Other Attributes''' | ||
* [[attributes:xpboost|XP Boost]] | * [[attributes:xpboost|XP Boost]] | ||
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* [[attributes:scavenging|Scavenging]] | * [[attributes:scavenging|Scavenging]] | ||
* [[attributes:taming|Taming]] | * [[attributes:taming|Taming]] | ||
[[Category:Attributes]] |
Latest revision as of 06:28, 16 March 2020
The Criticals attribute increases your critical hit rate when you #!adventure
Formula: 1% = x/80 points
For each level you get 5 attribute points, so that would mean 1% critical hit increase ever 16 levels, if you invest them all in criticals.
50% criticals is the max percent criticals can reach, that would be a max of 4000 points in criticals, before the points are rendered useless.
Other Attributes
* XP Boost * Gold Boost * Criticals * Reaping * Salvaging * Strength * Lumber Boost * Mine Boost * Defense * Scavenging * Taming