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| Certain activities require specific items, and certain activities are not considered skills and therefore no skill points will be obtained. | | Certain activities require specific items, and certain activities are not considered skills and therefore no skill points will be obtained. |
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| == Skills ==
| | * [[Mine|Mining]] |
| === Mining ===
| | * [[Chop|Chopping]] |
| '''Main Article:''' [[Side activities/Mine]]
| | * [[Fish|Fishing]] |
| *<nowiki>#!</nowiki>'''mine''' has a 300 seconds cooldown.
| | * [[Forage|Foraging]] |
| | | * [[Planting]] |
| Using the '''#!mine''' command allows the player to mine rocks, ores, and other minerals.
| | * [[Trapping]] |
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| The amount of items you can mine is affected by your skill level.
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| The calculation for the amount of items you can mine:
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| 1 + skillLevel + (1 per 40 points [[:attributes:mineboost|Mine Boost]])
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| A list of items obtainable through mining can be found [[items:items_map#Mining|here]].
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| === Foraging ===
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| '''Main Article:''' [[Side activities/Forage]]
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| *'''#!forage''' has a 300 seconds cooldown. | |
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| Using the '''#!forage''' command allows the player to forage the woods.
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| The amount of items you can forage is affected by your skill level.
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| The calculation for the amount of items you can forage:
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| 1 + skillLevel + (1 per 65 points [[:attributes:scavenging|Scavenging]])
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| A list of items obtainable through foraging can be found [[items:items_map#Foraging|here]].
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| === Chopping ===
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| '''Main Article:''' [[Side activities/Chop]]
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| *'''#!chop''' has a 300 seconds cooldown. | |
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| Using the '''#!chop''' command allows the player to chop wood.
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| The amount of items you can chop is affected by your skill level as well as your strength stat.
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| The calculation for the number of items you can chop:
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| 1 + skillLevel + (1 per 25 points [[:attributes:lumberboost|Lumber Boost]])
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| A list of items obtainable through chopping can be found [[items:items_map#Chopping|here]].
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| === Fishing ===
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| '''Main Article:''' [[Side activities/Fish]]
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| '''Level Requirement: 5'''
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| *'''#!fish''' has a 300 seconds cooldown. | |
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| Using the '''#!fish''' command allows the player to fish fishes.
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| A {{ItemLink|Fishing Rod}} is required to fish.
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| A list of items obtainable through fishing can be found [[items:items_map#Fishing|here]]
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| ==== Rewards ==== | | ==== Rewards ==== |
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| let skillXP = Common.rInt(minSkillXP, maxSkillXP); | | let skillXP = Common.rInt(minSkillXP, maxSkillXP); |
| </pre></blockquote> | | </pre></blockquote> |
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| == Other ==
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| === Trapping ===
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| ----'''Main Article:''' [[Side activities/Trap]]
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| '''Level Requirement: 12'''
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| '''Cooldown:''' 10 Seconds
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| To set a trap, you need a trap first.
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| Currently, there is three traps, the {{ItemLink|Bear Trap}}, {{ItemLink|Felix's Trap}} and {{ItemLink|Nova Starlight Absorber}}.
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| Traps can be crafted with the ''#!craft <trap>'' command.
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| If the player is in possession of a trap, using the ''#!trap set <trap>'' command will set a trap. '''Only one''' trap can be set at a time. Using the '''#!trap check''' command will check the trap and collect items from the trap's loot table.
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| The number of items received can be affected by the attribute:
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| [[:attributes:salvaging|Salvaging]]
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| *Note: The trap will be used after setting and checking it regardless of time!
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|
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| <code html>
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| Traps now have their own [trap] type.
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| They also have a minimum usage level and a loot table.
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| In the loot table, it is described what items are gotten from checking the trap.
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| It still works the same with certain items needing at least a certain amount of time to get it.
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| In the loot table, there is also a minimum and a maximum amount of items gotten from that item.
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| </code>
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| A list of items obtainable through trapping can be found [[items:items_map#trapping|here]].
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| === Planting ===
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| ----'''Main Article:''' [[Side activities#Planting|Side activities/Planting]]
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| '''Level Requirement: 10'''
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| '''Cooldown''': 10 Seconds
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| In certain locations you can <code>[[Commands:Buyfield|#!buyfield]]</code> to be able to <code>#!plant</code> different seeds to get whatever that seed yields.
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| You can only plant one seed in each Location.
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| Seed Types:
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| *{{ItemLink|Grape Seed}}
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| *{{ItemLink|Apple Seed}}
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| *{{ItemLink|Carrot Seed}}
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| *{{ItemLink|Cherry Seed}}
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| *{{ItemLink|Wheat Seed}}
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| *{{ItemLink|Olive Seed}}
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| *{{ItemLink|Sugar Beet Seed}}
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| *{{ItemLink|Magic sapling}}
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| They can all be found while you <code>[[Side activities#Foraging|#!forage]]</code> with the exception of the magic sapling.
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| Field Locations:
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| *Silverkeep
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| *Rivermouth
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| *Copperfall
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| *Ravengate (members only)
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| *Redhorn
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| *[[Lemontree Plaza]]
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| For further information about plant fields, click [[Commands:Buyfield|here.]]
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| If the player is in possession of a seed, using the <code>#!plant set <seed name></code> command will plant a seed.
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| Using the <code>#!plant check</code> command will check the seed. The seed will be used after checking it regardless of time.
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| The number of items received can be affected by the [[:attributes:reaping|Reaping]] attributes.
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| A list of items obtainable through planting can be found [[items:items_map#planting|here]].
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| === Cracking === | | === Cracking === |
| ----'''Main Article:''' [[Side activities/Cracking]]
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| '''Level Requirement: 20''' | | '''Level Requirement: 20''' |