Starter guide: Difference between revisions

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No change in size ,  18:49, 12 May 2020
adv cooldown update
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==== Adventure ====
==== Adventure ====
To begin an adventure, you can type either <code>#!adv</code>, <code>#!adventure</code> or <code>#!adventure 2</code>. These commands also double as an attack command. If you need to flee from battle, you can do so by entering <code>#!adv 1</code>.
To begin an adventure, you can type either <code>#!adv</code>, <code>#!adventure</code> or <code>#!adventure 2</code>. These commands also double as an attack command. If you need to flee from battle, you can do so by entering <code>#!adv 1</code>.
{{note|Cooldown for adventure commands are 12 seconds. This means you can only use it once per 12 seconds.}}
{{note|Cooldown for adventure commands are 14 seconds. This means you can only use it once per 14 seconds.}}
{{note|You will need to use [[Health potion|Health Potion]] to keep your HP in the green. To use [[Health potion|Health Potion]], you can do so by entering <code>#!heal '''<amount / auto>'''</code> or <code>#!use Health Potion '''<amount>'''</code>. Each [[Health potion|Health Potion]] heals 50 HP!}}
{{note|You will need to use [[Health potion|Health Potion]] to keep your HP in the green. To use [[Health potion|Health Potion]], you can do so by entering <code>#!heal '''<amount / auto>'''</code> or <code>#!use Health Potion '''<amount>'''</code>. Each [[Health potion|Health Potion]] heals 50 HP!}}
{{note|If you get knocked out by monster, there will be a guardian angel to revive you and heal you to 25% of your Max HP. But be careful, they will take 0~60% of your current gold as a fee!}}
{{note|If you get knocked out by monster, there will be a guardian angel to revive you and heal you to 25% of your Max HP. But be careful, they will take 0~60% of your current gold as a fee!}}

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