Module:Store locations list
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Documentation for this module may be created at Module:Store locations list/doc
-- <pre> local p = {} local commas = require("Module:Addcommas")._add local params = require('Module:Paramtest') local yesNo = require("Module:Yesno") local purge = require("Module:Purge")._purge local p2pIcon = '[[File:Member icon.png|frameless|link=Pay-to-play]]' local f2pIcon = '[[File:Free-to-play icon.png|frameless|link=Free-to-play]]' function p.main(frame) return p._main(frame:getParent().args) end function dump(o) if type(o) == 'table' then local s = '{ ' for k,v in pairs(o) do if type(k) ~= 'number' then k = '"'..k..'"' end s = s .. '['..k..'] = ' .. dump(v) .. ',' end return s .. '} ' else return tostring(o) end end function p._main(args) local item, limit = params.defaults{ {args[1], mw.title.getCurrentTitle().text}, {args.Limit, 500} } mw.log(string.format('Searching for shops that sell: %s', item)) -- Get parsed smw data local data = p.getData(item, limit) mw.log("data", dump(data), '\n\n\n') -- Create the header of the output local headerText = "<div class=\"seealso\">This list was created dynamically. For help, see [[Template:Store locations list/FAQ|the FAQ]]. " .. "To force an update of this list, click " .. purge('res', 'here', 'span') .. ".</div>\n" local restbl = mw.html.create('table') restbl:addClass('wikitable sortable align-center-3 align-center-4 align-center-5 align-center-6 align-center-7') :tag('tr') :tag('th'):wikitext('Seller'):done() :tag('th'):wikitext('Location'):done() :tag('th'):wikitext('Price<br/>sold at'):attr('data-sort-type', 'number'):done() :tag('th'):wikitext('Price<br/>bought at'):attr('data-sort-type', 'number'):done() :tag('th'):wikitext('Members?'):done() :done() -- Create the rows for the output table for _, shop in ipairs(data) do mw.log("shop", dump(shop), '\n\n\n') for i, location in ipairs(shop.location) do restbl:tag('tr') :tag('td'):wikitext(shop.seller):done() :tag('td'):wikitext(location):done() :tag('td') :attr({['data-sort-value']=shop.sellSortValue}) :wikitext(shop.sellvalue) :done() :tag('td') :attr({['data-sort-value']=shop.buySortValue}) :wikitext(shop.buyvalue) :done() :tag('td'):wikitext(shop.members):done() :done() end end mw.log("restbl", tostring(restbl)) return headerText .. tostring(restbl) end function p.getData(itemName, limit) -- Query smw local q = { '[[Sold item::'..itemName..']]', '?Sold by', '?Sold by.Store Is members only = Store Is members only', '?Sold by.Store location = Store location', '?Sold by.Has subobject.Store location=Store location subobj', '?Sold by.Is members only = Is members only', '?Sold by.NPC location = NPC location', '?Sold by.Has subobject.NPC location=NPC location subobj', '?Sold item image', '?Sold item', '?Sold item text', '?Store sell price', '?Store buy price', '?Store currency', '?Store notes', offset = 0, limit = limit or 500, } local t1 = os.clock() local smwdata = mw.smw.ask(q) local t2 = os.clock() local data = {} if smwdata == nil then error('The item "' .. itemName .. '" is not sold in any shop, please check for typos[[Category:Empty store lists]]', 0) end mw.log(string.format('SMW (store locations list): entries: %d, time elapsed: %.3f ms.', #smwdata, (t2 - t1) * 1000)) table.sort(smwdata, function(a, b) return b['Store sell price'] < a['Store sell price'] end) -- Iterate through each shop instance of item for _, item in ipairs(smwdata) do local members, location, region = {}, {}, {} if type(item['Store Is members only']) == 'boolean' then table.insert(members, item['Store Is members only']) elseif type(item['Is members only']) == 'boolean' then table.insert(members, item['Is members only']) end if type(item['Store location subobj']) == 'table' then for _, v in ipairs(item['Store location subobj']) do table.insert(location, v) end elseif type(item['Store location']) == 'string' then table.insert(location, item['Store location']) elseif type(item['NPC location subobj']) == 'table' then for _, v in ipairs(item['NPC location subobj']) do table.insert(location, v) end elseif type(item['NPC location']) == 'string' then table.insert(location, item['NPC location']) end item['Location'] = location -- item['Region'] = region if #members == 1 then item['Members'] = members[1] else item['Members'] = members end mw.log(dump(item), '\n\n\n') -- Loop over smw return items -- item['Store location'] = 'x' -- item['Store Is members only'] = 'Yes' -- Process the item and add it to the final data table local dataline = p.processData(item, editbtn) mw.log("dataline", dump(dataline), '\n\n\n') table.insert(data, dataline) end return data end function p.processData(item, editbtn) local seller = item['Sold by'] or "" local namenotes = item['Store notes'] if namenotes then seller = seller .. ' ' .. namenotes end local location = item['Location'] --local region = item['Region'] if type(location) == 'table' and #location == 0 then location = {editbtn} end if type(region) == 'table' and #region == 0 then region = {editbtn} end local currency = item['Store currency'] mw.log("item", dump(item)) local sellvalue = item['Store sell price'] or '' local sellSortValue = 0 mw.log("sellvalue 1", sellvalue) if not(sellvalue == 1e10) then sellvalue = tonumber(sellvalue) mw.log("Sell value 2", sellvalue) if sellvalue then sellSortValue = sellvalue sellvalue = commas(sellvalue) mw.log("sellvalue", sellvalue) local currencyImg = '' if(params.has_content(currencyImg)) then currencyImg = string.format('[[File:%s|link=%s]] ', currencyImg, currency) sellvalue = currencyImg .. sellvalue end else sellvalue = editbtn -- If sellvalue can't be converted to a number it will default to the edit button end else sellSortValue = sellvalue sellvalue = 'N/A' end local buyvalue = item['Store buy price'] or '' local buySortValue = 0 if not(buyvalue == 'N/A') then buyvalue = tonumber(buyvalue) if buyvalue then buySortValue = buyvalue buyvalue = commas(buyvalue) local currencyImg = currencyImage(currency, buySortValue) or '' if(params.has_content(currencyImg)) then currencyImg = string.format('[[File:%s|link=%s]] ', currencyImg, currency) buyvalue = currencyImg .. buyvalue end else buyvalue = editbtn -- If sellvalue can't be converted to a number it will default to the edit button end end -- members only? local members = item['Members'] if type(members) == 'table' then -- contains yes and/or no local hasYes, hasNo = false, false for _, value in ipairs(members) do if yesNo(value) then hasYes = true elseif not(yesNo(value)) then hasNo = true end end if hasYes and hasNo then members = f2pIcon.."/"..p2pIcon elseif hasYes then members = p2pIcon elseif hasNo then members = f2pIcon else members = editbtn -- Unsupported type for yesNo, default to editbtn end elseif yesNo(members) then members = p2pIcon elseif not(yesNo(members)) then members = f2pIcon else -- Unsupported type for yesNo, default to editbtn members = editbtn end return { seller = seller, location = location, region = region, sellvalue = sellvalue, sellSortValue = sellSortValue, buyvalue = buyvalue, buySortValue = buySortValue, members = members } end function editbutton(title) local link = string.gsub(mw.title.getCurrentTitle():fullUrl("action=edit"), mw.title.getCurrentTitle().fullText, title) link = string.gsub(link, ' ', '_') link = string.format("<span class='plainlinks'>[%s '''?''' (edit)]</span>", link) return link end return p