Module:Store locations list: Difference between revisions
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local sellvalue = item['Store sell price'] or '' | local sellvalue = item['Store sell price'] or '' | ||
local sellSortValue = 0 | local sellSortValue = 0 | ||
mw.log("sellvalue", sellvalue) | |||
mw.log("sell is 1e10", tonumber(sellvalue) == 1e10) | |||
if not(sellvalue == 1e10) then | if not(sellvalue =='N/A') and not(tonumber(sellvalue) == 1e10) then | ||
sellvalue = tonumber(sellvalue) | sellvalue = tonumber(sellvalue) | ||
Line 209: | Line 212: | ||
sellvalue = 'N/A' | sellvalue = 'N/A' | ||
end | end | ||
mw.log("sellvalue 2", sellvalue) | |||
local buyvalue = item['Store buy price'] or '' | local buyvalue = item['Store buy price'] or '' | ||
local buySortValue = 0 | local buySortValue = 0 | ||
if not(buyvalue == 'N/A') then | |||
mw.log("buyvalue", buyvalue) | |||
mw.log("buy is 1e10", tonumber(buyvalue) == 1e10) | |||
if not(buyvalue == 'N/A') and not(tonumber(buyvalue) == 1e10) then | |||
buyvalue = tonumber(buyvalue) | buyvalue = tonumber(buyvalue) | ||
mw.log("buyvalue 2", buyvalue) | |||
if buyvalue then | if buyvalue then | ||
buySortValue = buyvalue | buySortValue = buyvalue | ||
Line 226: | Line 240: | ||
-- buyvalue = currencyImg .. buyvalue | -- buyvalue = currencyImg .. buyvalue | ||
-- end | -- end | ||
else | |||
buyvalue = editbtn -- If buyvalue can't be converted to a number it will default to the edit button | |||
end | |||
else | |||
buySortValue = buyvalue | |||
buyvalue = 'N/A' | |||
end | |||
-- members only? | -- members only? |
Latest revision as of 13:00, 4 April 2022
Documentation for this module may be created at Module:Store locations list/doc
-------------------------- -- Module for [[Template:Store_locations_list]] -- -- ------------------------ -- <pre> local p = {} local commas = require("Module:Addcommas")._add local params = require('Module:Paramtest') local yesNo = require("Module:Yesno") local purge = require("Module:Purge")._purge local inspect = require("Module:Inspect") --local p2pIcon = '[[File:Member icon.png|frameless|link=Pay-to-play]]' --local f2pIcon = '[[File:Free-to-play icon.png|frameless|link=Free-to-play]]' local p2pIcon = 'Yes' local f2pIcon = 'No' function p.main(frame) return p._main(frame:getParent().args) end function p._main(args) local item, limit = params.defaults{ {args[1], mw.title.getCurrentTitle().text}, {args.Limit, 500} } mw.log(string.format('Searching for shops that sell: %s', item)) -- Get parsed smw data local data = p.getData(item, limit) -- Create the header of the output local headerText = "<div class=\"seealso\">This list was created dynamically. For help, see [[Template:Store locations list/FAQ|the FAQ]]. " .. "To force an update of this list, click " .. purge('res', 'here', 'span') .. ".</div>\n" local restbl = mw.html.create('table') restbl:addClass('wikitable sortable align-center-3 align-center-4 align-center-5 align-center-6 align-center-7') :tag('tr') :tag('th'):wikitext('Seller'):done() :tag('th'):wikitext('Location'):done() :tag('th'):wikitext('Buyable for'):attr('data-sort-type', 'number'):done() :tag('th'):wikitext('Sellable for'):attr('data-sort-type', 'number'):done() :tag('th'):wikitext('Members?'):done() :done() local function addShopRow(shop, location) restbl:tag('tr') :tag('td'):wikitext(shop.seller):done() :tag('td'):wikitext(location):done() :tag('td') :attr({['data-sort-value']=shop.buySortValue}) :wikitext(shop.buyvalue) :done() :tag('td') :attr({['data-sort-value']=shop.sellSortValue}) :wikitext(shop.sellvalue) :done() :tag('td') :attr({['data-sort-value']=shop.membersSortValue}) :wikitext(shop.members):done() :done() end -- Create the rows for the output table for _, shop in ipairs(data) do for i, location in ipairs(shop.location) do addShopRow(shop, location) end if #shop.location == 0 then addShopRow(shop, 'N/A') end end return headerText .. tostring(restbl) end function p.getData(itemName, limit) -- Query smw local q = { '[[Sold item::'..itemName..']]', '?Sold by', '?Sold by.Store Is members only = Store Is members only', '?Sold by.Store location = Store location', '?Sold by.Has subobject.Store location=Store location subobj', '?Sold by.Is members only = Is members only', '?Sold by.NPC location = NPC location', '?Sold item Members', '?Sold by.Has subobject.NPC location=NPC location subobj', '?Sold item image', '?Sold item', '?Sold item text', '?Store sell price #', '?Store buy price #', '?Store currency #', '?Store notes', '?Members #', '?Is members only #', offset = 0, limit = limit or 500, } local t1 = os.clock() local smwdata = mw.smw.ask(q) local t2 = os.clock() local data = {} if smwdata == nil then error('The item "' .. itemName .. '" is not sold in any shop, please check for typos[[Category:Empty store lists]]', 0) end mw.log(string.format('SMW (store locations list): entries: %d, time elapsed: %.3f ms.', #smwdata, (t2 - t1) * 1000)) table.sort(smwdata, function(a, b) return b['Store sell price'] < a['Store sell price'] end) -- Iterate through each shop instance of item for _, item in ipairs(smwdata) do local members, location, region = {}, {}, {} if type(item['Store Is members only']) == 'boolean' then table.insert(members, item['Store Is members only']) elseif type(item['Is members only']) == 'boolean' then table.insert(members, item['Is members only']) elseif type(item['Is members only']) == 'string' then table.insert(members, item['Is members only']) end if type(item['Store location subobj']) == 'table' then for _, v in ipairs(item['Store location subobj']) do table.insert(location, v) end elseif type(item['Store location']) == 'string' then table.insert(location, item['Store location']) elseif type(item['NPC location subobj']) == 'table' then for _, v in ipairs(item['NPC location subobj']) do table.insert(location, v) end elseif type(item['NPC location']) == 'string' then table.insert(location, item['NPC location']) end item['Location'] = location -- item['Region'] = region if #members == 1 then item['Members'] = members[1] else item['Members'] = members end -- Loop over smw return items -- item['Store location'] = 'x' -- item['Store Is members only'] = 'Yes' -- Process the item and add it to the final data table local dataline = p.processData(item, editbtn) table.insert(data, dataline) end return data end function p.processData(item, editbtn) local seller = item['Sold by'] or "" local namenotes = item['Store notes'] if namenotes then seller = seller .. ' ' .. namenotes end local location = item['Location'] --local region = item['Region'] if type(location) == 'table' and #location == 0 then location = {editbtn} end if type(region) == 'table' and #region == 0 then region = {editbtn} end local currency = item['Store currency'] local sellvalue = item['Store sell price'] or '' local sellSortValue = 0 mw.log("sellvalue", sellvalue) mw.log("sell is 1e10", tonumber(sellvalue) == 1e10) if not(sellvalue =='N/A') and not(tonumber(sellvalue) == 1e10) then sellvalue = tonumber(sellvalue) if sellvalue then sellSortValue = sellvalue sellvalue = commas(sellvalue) local currencyImg = '' sellvalue = string.format('%s [[%s]]', sellvalue, currency) -- if(params.has_content(currencyImg)) then -- currencyImg = string.format('[[File:%s|link=%s]] ', currencyImg, currency) -- sellvalue = currencyImg .. sellvalue -- end else sellvalue = editbtn -- If sellvalue can't be converted to a number it will default to the edit button end else sellSortValue = sellvalue sellvalue = 'N/A' end mw.log("sellvalue 2", sellvalue) local buyvalue = item['Store buy price'] or '' local buySortValue = 0 mw.log("buyvalue", buyvalue) mw.log("buy is 1e10", tonumber(buyvalue) == 1e10) if not(buyvalue == 'N/A') and not(tonumber(buyvalue) == 1e10) then buyvalue = tonumber(buyvalue) mw.log("buyvalue 2", buyvalue) if buyvalue then buySortValue = buyvalue buyvalue = commas(buyvalue) buyvalue = string.format('%s [[%s]]', buyvalue, currency) -- local currencyImg = '' -- if(params.has_content(currencyImg)) then -- currencyImg = string.format('[[File:%s|link=%s]] ', currencyImg, currency) -- buyvalue = currencyImg .. buyvalue -- end else buyvalue = editbtn -- If buyvalue can't be converted to a number it will default to the edit button end else buySortValue = buyvalue buyvalue = 'N/A' end -- members only? local members = item['Members'] if type(members) == 'table' then -- contains yes and/or no local hasYes, hasNo = false, false for _, value in ipairs(members) do if yesNo(value) then hasYes = true elseif not(yesNo(value)) then hasNo = true end end if hasYes and hasNo then members = f2pIcon.."/"..p2pIcon elseif hasYes then members = p2pIcon elseif hasNo then members = f2pIcon else members = editbtn -- Unsupported type for yesNo, default to editbtn end elseif yesNo(members) then members = p2pIcon elseif not(yesNo(members)) then members = f2pIcon else -- Unsupported type for yesNo, default to editbtn members = editbtn end return { seller = seller, location = location, region = region, sellvalue = sellvalue, sellSortValue = sellSortValue, buyvalue = buyvalue, buySortValue = buySortValue, members = members } end function editbutton(title) local link = string.gsub(mw.title.getCurrentTitle():fullUrl("action=edit"), mw.title.getCurrentTitle().fullText, title) link = string.gsub(link, ' ', '_') link = string.format("<span class='plainlinks'>[%s '''?''' (edit)]</span>", link) return link end return p