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====== Uset ======
<code>#!Uset</code> is the command used to display your current user settings and for setting your user variables.
----
''#!Uset'' Sets user variables
 
Usage:#!uset nick 1-3/battles 0-1/display 1-2/displaycolor <HEX>/itemdisplay 1-2/tradedisplay 1-2/achievementdisplay 1-2
----
**Cooldown**:  10 seconds.
----
* ''#!uset nick 0'' shows
 
{{:commands:percher_delete.png?nolink}}
 
----
=== Nick ===


* ''#!uset nick 1'' shows
Command Format: <code>#!uset <variable> <value></code>
{{:percher_delete2.png?nolink}}


* ''#!uset nick 2'' shows
'''Cooldown:''' 10 seconds
{| class="wikitable"
|+
!Variable
!Value
!Description
!Level Req
|-
|nick
|0-3
|Sets your nickname to show your level and guild tag.
|
|-
|battles
|0/1
|Sets your battle requests to open or close.
|
|-
|display
|1/2
|Changes your #!stats display.
|20
|-
|displayColor
|HEX color
|Changes your display 2 color.
|45
|-
|tradeDisplay
|1/2
|Changes your #!gminfo trade display.
|
|-
|achievementDisplay
|1/2
|Changes the display for viewing achievements, i.e #!achievement dummy achievement
|
|-
|adventureEmbed
|1-3
|Changes your #!adv display.
|20
|-
|reactPaging
|1/2
|Sets your react paging to on or off.
|
|-
|healitem
|item name
|Changes your #!heal item.
|
|-
|inventorySort
|default
amount Ascending/Descending


{{:percher_delete3.png?nolink}}
itemName Ascending/Descending


* ''#!uset nick 3'' shows
itemType Ascending/Descending


{{:percher_delete4.png?nolink}}
itemLevel Ascending/Descending
|Changes your inventory sorting to your preference.
|
|-
|marketDM
|on/off/complete
|Sets your market trade DMs to on, off, or when trade is complete.
|
|-
|goldDonationNotification
|on/off
|Sets your gold donation DMs to on or off.
|
|-
|itemDonationNotification
|on/off
|Sets your item donation DMs to on or off.
|
|}
''Further Information on certain settings is shown below.''


* //(note that your nick will also include your guild probably)//
===Nickname Settings===
----
----


=== Battles ===
*Nick value "0" removes this setting.
*Nick values "1-3" looks like the following:
* ''#!uset battles 1'' will turn your battles on


{{:percher_delete6.png?nolink}}
#[guildtag] Name [Lvl. 1]
#guildtag | Name Lv1
#guildtag | Name [Lvl. 1]


*To update your nickname level you must type <code>#!stats</code>


* ''#!uset battles 0'' will turn your battles off
===Battles Settings===
 
----
{{:percher_delete7.png?nolink}}


*<code>#!uset battles 1</code> turns your battles on, while <code>#!uset battles 2</code> turns your battles off.
*Read more about battling [[Commands/Battle|here]].


===Display Settings===
----
----
===Display===
*''#!uset display 1'' shows


{{:commands:usetdisplay1.png?200|}}
*<code>#!uset display 1</code> is the default #!stats display. <code>#!uset display 2</code> gives a modern embedded display to your <code>#!stats</code>


*''#!uset display 2'' shows
*<code>#!uset displayColor <HEX></code> changes the color of the border when using display 2.


{{:commands:usetdisplay2.png?200|}}
Note: This command does not change the border color on modern display of trades, achievements, or items.


*''#!uset displaycolor <HEX>'' changes the color  of the border while using ''#!uset display 2''
*<code>#!uset tradeDisplay 1</code> is the old display for #!item. <code>#!uset tradeDisplay 2</code> gives a modern embedded display to your #!gminfo command and is highly recommended to use.
*<code>#!uset achievementDisplay 1</code> is the default #!achievement display. <code>#!uset achievementDisplay 2</code> gives a modern embedded display to your #!achievement command. Using display 2 also tells you what you need to do to get that achievement.<br />


{{:commands:usetdisplaycolor.png?200|}}
<gallery mode="packed">
File:Usetdisplay1.png|Stats Display 1
File:Usetdisplay2.png|Stats Display 2
File:Usetdisplaycolor.png|Stats Color
File:Usetitemdisplay2.png|Items Display 2
File:Achievementdisplay1.png|Achievement Display 1
File:Achievementdisplay2.png|Achievement Display 2
</gallery>


//note that this command does not change the border on modern display of trades/achievements/items//
===Adventure Embed Settings===
----


*''#!uset itemdisplay 1'' is the old way items looked.
*<code>#!uset adventureEmbed 1</code> is the default display for your #!adv.
*<code>#!uset adventureEmbed 2</code> gives a modern embedded display your #!adv command.
*<code>#!uset adventureEmbed 3</code> is the newest display showing your #!adv command information in percentages (%).


{{:commands:itemdisplay1.png?200|}}
===React Paging Settings===
 
----
*''#!uset itemdisplay 2'' is a new way items look.This includes quantity and market values.
 
{{:commands:usetitemdisplay2.png?200|}}
 
//note that these values do not accurately represent their market values,check the recent market for true current value//
 
*''#!uset tradedisplay 1'' is the old way trades looked.
 
{{:commands:tradedisplay1.png?200|}}
 
*''#!uset tradedisplay2'' is a modern way of the display of trades
 
{{:commands:tradedisplay2.png?200|}}
 
*''#!uset achievementdisplay 1'' is the old way achievements looked.
 
{{:commands:achievementdisplay1.png?200|}}
 
*''#!uset achievementdisplay2'' is a modern way of displaying achievements.It also tells what you need to get that achievement.
 
{{:commands:achievementdisplay2.png?200|}}


*<code>#!uset reactPaging 1</code> turns on reactions to turn pages on different commands and is highly recommended to use. <code>#!uset reactPaging 2</code> turns it off.


===Heal Item Settings===
----


*<code>#!uset healitem <item></code> is used to change the item used when doing the #!heal command. It is highly recommended to keep your healing item as the default Health Potion.


===Inventory Sorting===
----


*<code>#!uset inventorySort default</code> sets your #!inv sorting to the default sorting, which is by item ID, oldest to newest.
*<code>#!uset inventorySort amount ascending/descending</code> sets your #!inv sorting to depend on the amount of each item you have in an ascending/descending order.
*<code>#!uset inventorySort itemName ascending/descending</code> sets your #!inv sorting to alphabetical, either from A-Z or Z-A.
*<code>#!uset inventorySort itemType ascending/descending</code> sets your #!inv sorting to depend on the item type, either from A-Z or Z-A.
*<code>#!uset inventorySort itemLevel ascending/descending</code> sets your #!inv sorting to depend on the item level in an ascending/descending order.


[[Category:commands]]
[[Category:commands]]

Latest revision as of 17:01, 29 June 2022

#!Uset is the command used to display your current user settings and for setting your user variables.

Command Format: #!uset <variable> <value>

Cooldown: 10 seconds

Variable Value Description Level Req
nick 0-3 Sets your nickname to show your level and guild tag.
battles 0/1 Sets your battle requests to open or close.
display 1/2 Changes your #!stats display. 20
displayColor HEX color Changes your display 2 color. 45
tradeDisplay 1/2 Changes your #!gminfo trade display.
achievementDisplay 1/2 Changes the display for viewing achievements, i.e #!achievement dummy achievement
adventureEmbed 1-3 Changes your #!adv display. 20
reactPaging 1/2 Sets your react paging to on or off.
healitem item name Changes your #!heal item.
inventorySort default

amount Ascending/Descending

itemName Ascending/Descending

itemType Ascending/Descending

itemLevel Ascending/Descending

Changes your inventory sorting to your preference.
marketDM on/off/complete Sets your market trade DMs to on, off, or when trade is complete.
goldDonationNotification on/off Sets your gold donation DMs to on or off.
itemDonationNotification on/off Sets your item donation DMs to on or off.

Further Information on certain settings is shown below.

Nickname Settings


  • Nick value "0" removes this setting.
  • Nick values "1-3" looks like the following:
  1. [guildtag] Name [Lvl. 1]
  2. guildtag | Name Lv1
  3. guildtag | Name [Lvl. 1]
  • To update your nickname level you must type #!stats

Battles Settings


  • #!uset battles 1 turns your battles on, while #!uset battles 2 turns your battles off.
  • Read more about battling here.

Display Settings


  • #!uset display 1 is the default #!stats display. #!uset display 2 gives a modern embedded display to your #!stats
  • #!uset displayColor <HEX> changes the color of the border when using display 2.

Note: This command does not change the border color on modern display of trades, achievements, or items.

  • #!uset tradeDisplay 1 is the old display for #!item. #!uset tradeDisplay 2 gives a modern embedded display to your #!gminfo command and is highly recommended to use.
  • #!uset achievementDisplay 1 is the default #!achievement display. #!uset achievementDisplay 2 gives a modern embedded display to your #!achievement command. Using display 2 also tells you what you need to do to get that achievement.

Adventure Embed Settings


  • #!uset adventureEmbed 1 is the default display for your #!adv.
  • #!uset adventureEmbed 2 gives a modern embedded display your #!adv command.
  • #!uset adventureEmbed 3 is the newest display showing your #!adv command information in percentages (%).

React Paging Settings


  • #!uset reactPaging 1 turns on reactions to turn pages on different commands and is highly recommended to use. #!uset reactPaging 2 turns it off.

Heal Item Settings


  • #!uset healitem <item> is used to change the item used when doing the #!heal command. It is highly recommended to keep your healing item as the default Health Potion.

Inventory Sorting


  • #!uset inventorySort default sets your #!inv sorting to the default sorting, which is by item ID, oldest to newest.
  • #!uset inventorySort amount ascending/descending sets your #!inv sorting to depend on the amount of each item you have in an ascending/descending order.
  • #!uset inventorySort itemName ascending/descending sets your #!inv sorting to alphabetical, either from A-Z or Z-A.
  • #!uset inventorySort itemType ascending/descending sets your #!inv sorting to depend on the item type, either from A-Z or Z-A.
  • #!uset inventorySort itemLevel ascending/descending sets your #!inv sorting to depend on the item level in an ascending/descending order.