Uset: Difference between revisions
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*<code>#!battles | *<code>#!uset battles 1</code> turns your battles on, while <code>#!uset battles 2</code> turns your battles off. | ||
*Read more about battling [[Commands/Battle|here]]. | *Read more about battling [[Commands/Battle|here]]. | ||
Revision as of 06:01, 2 March 2020
#!Uset
is the command used to display your current user settings and for setting your user variables.
Command Format: #!uset <variable> <value>
Cooldown: 10 seconds
Variable | Value | Description | Level Req |
---|---|---|---|
nick | 0-3 | Sets your nickname to show your level and guild tag. | |
battles | 0/1 | Sets your battle requests to open or close. | |
display | 1/2 | Changes your #!stats display. | 20 |
displayColor | HEX color | Changes your display 2 color. | 45 |
itemDisplay | 1/2 | Changes your #!item display. | |
tradeDisplay | 1/2 | Changes your #!gminfo trade display. | |
achievementDisplay | 1/2 | Changes your #!achievements display. | |
adventureEmbed | 1-3 | Changes your #!adv display. | 20 |
reactPaging | 1/2 | Sets your react paging to on or off. | |
healitem | item name | Changes your #!heal item. | |
inventorySort | default
amount Ascending/Descending itemName Ascending/Descending itemType Ascending/Descending itemLevel Ascending/Descending |
Changes your inventory sorting to your preference. | |
marketDM | on/off/complete | Sets your market trade DMs to on, off, or when trade is complete. | |
goldDonationNotification | on/off | Sets your gold donation DMs to on or off. | |
itemDonationNotification | on/off | Sets your item donation DMs to on or off. |
Further Information on certain settings is shown below.
Nickname Settings
- Nick value "0" removes this setting.
- Nick values "1-3" looks like the following:
- [guildtag] Name [Lvl. 1]
- guildtag | Name Lv1
- guildtag | Name [Lvl. 1]
- To update your nickname level you must type
#!stats
Battles Settings
#!uset battles 1
turns your battles on, while#!uset battles 2
turns your battles off.- Read more about battling here.
Display Settings
#!uset display 1
is the default #!stats display.#!uset display 2
gives a modern embedded display to your#!stats
#!uset displayColor <HEX>
changes the color of the border when using display 2.
Note: This command does not change the border color on modern display of trades, achievements, or items.
#!uset itemDisplay 1
is the old display for #!item.#!uset itemDisplay 2
gives a modern embedded display to your #!item command and is highly recommended to use.#!uset tradeDisplay 1
is the old display for #!item.#!uset tradeDisplay 2
gives a modern embedded display to your #!gminfo command and is highly recommended to use.#!uset achievementDisplay 1
is the default #!achievement display.#!uset achievementDisplay 2
gives a modern embedded display to your #!achievement command. Using display 2 also tells you what you need to do to get that achievement.
Adventure Embed Settings
#!uset adventureEmbed 1
is the default display for your #!adv.#!uset adventureEmbed 2
gives a modern embedded display your #!adv command.#!uset adventureEmbed 3
is the newest display showing your #!adv command information in percentages (%).
React Paging Settings
#!uset reactPaging 1
turns on reactions to turn pages on different commands and is highly recommended to use.#!uset reactPaging 2
turns it off.
Heal Item Settings
#!uset healitem <item>
is used to change the item used when doing the #!heal command. It is highly recommended to keep your healing item as the default Health Potion.
Inventory Sorting
#!uset inventorySort default
sets your #!inv sorting to the default sorting, which is by item ID, oldest to newest.#!uset inventorySort amount ascending/descending
sets your #!inv sorting to depend on the amount of each item you have in an ascending/descending order.#!uset inventorySort itemName ascending/descending
sets your #!inv sorting to alphabetical, either from A-Z or Z-A.#!uset inventorySort itemType ascending/descending
sets your #!inv sorting to depend on the item type, either from A-Z or Z-A.#!uset inventorySort itemLevel ascending/descending
sets your #!inv sorting to depend on the item level in an ascending/descending order.