Trapping: Difference between revisions

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=== Command ===
===Command===
----'''Level Requirement: 12'''
----'''Level Requirement: 12'''


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The amount and type of items you can get from trapping is affected by time, trap type, and [[Attributes:salvaging|Salvaging attribute]].
The amount and type of items you can get from trapping is affected by time, trap type, and [[Attributes:salvaging|Salvaging attribute]].


=== Instructions ===
===Instructions===
----To set a trap, you need a trap first.
----To set a trap, you need a trap first.


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   * Redhorn
   * Redhorn
   * Lemontree Plaza
   * Lemontree Plaza
  * Aeston Mill ''(members only)''
  * Caeli Farm
  * Bartfinn
  * Crimsonlake
  * Glimmerhelm
  * Roguebury Farm (members only)
  * Roguebury Village
  * Shimmercoast
Set your trap using <code>#!trap set <trap name></code>.
Set your trap using <code>#!trap set <trap name></code>.
You can use <code>#!trap info</code> to see where you have traps placed, and how long they have been placed in each location.


After a while, <code>#!trap check</code> in the same location, to get the output. '''Note''': The trap will be used after setting and checking it regardless of time!
After a while, <code>#!trap check</code> in the same location, to get the output. '''Note''': The trap will be used after setting and checking it regardless of time!


=== Output List ===
===Output List===
----A list of items you can obtain from trapping. Items obtained from <code>#!trap</code> are unbuyable.
----A list of items you can obtain from trapping. Items obtained from <code>#!trap</code> are unbuyable.
{| class="wikitable sortable"
{| class="wikitable sortable"
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Leave your trap for as long as you can to get all items.
Leave your trap for as long as you can to get all items.


[[Category:Commands|Pages]]
[[Category:Commands]]
[[Category:Pages]]

Revision as of 02:58, 30 December 2019

Command


Level Requirement: 12

Cooldown: 10 Seconds

In certain locations you can #!buytrapspot to be able to #!trap using traps to get certain items.

The amount and type of items you can get from trapping is affected by time, trap type, and Salvaging attribute.

Instructions


To set a trap, you need a trap first.

Currently, there are four traps: Bear Trap Traps, Felix's Trap Felix's Trap, Nova Trap and Nova Starlight Absorber Nova Starlight Absorber. Traps can be crafted with the #!craft command.

Once you have a trap, go to a location with a trap spot and #!buytrapspot at the location.

 * Silverkeep
 * Rivermouth
 * Copperfall
 * Ravengate (members only)
 * Redhorn
 * Lemontree Plaza
 * Aeston Mill (members only)
 * Caeli Farm
 * Bartfinn
 * Crimsonlake
 * Glimmerhelm
 * Roguebury Farm (members only)
 * Roguebury Village
 * Shimmercoast

Set your trap using #!trap set <trap name>.

You can use #!trap info to see where you have traps placed, and how long they have been placed in each location.

After a while, #!trap check in the same location, to get the output. Note: The trap will be used after setting and checking it regardless of time!

Output List


A list of items you can obtain from trapping. Items obtained from #!trap are unbuyable.

Item Trap Type Sell
Ball of Wool Ball of Wool All Traps 45
Golden Feather Golden Feather All Traps 40
Meat Meat Bear Trap; Nova Trap 115
Raven Feather Raven feather Bear Trap; Felix's Trap 35
Bear Bear Trap N/A
Immortal King's Sacrament Felix’s Trap N/A
Felix’s Fur Felix’s Trap N/A
Nova Moonstone Nova Starlight Absorber N/A
Nova Crystal Nova Starlight Absorber N/A
Star Fragment Nova Starlight Absorber N/A
Bunny Paw Nova Trap N/A
Deer Nova Trap N/A

Other Side Activities


 * Mining
 * Chopping
 * Fishing
 * Foraging
 * Planting
 * Trapping

More Information


#!buytrapspot price:

 Trap spot price increases each time you buy one.
 Trap spot prices starts at 1000g then increases by 2500g each location.
 Lemontree Plaza trapspot price: 1 LUX

Leave your trap for as long as you can to get all items.