# Side activities

## Contents

###### Side Activities

Note: some of the info here is old and need revising.

To be updated...

In the meantime tagbot attributes has an updated version:

+ XpBoost :: Increases your XP gained, from killing mobs, by percentage. # Formula :: +1% for every 10 xpboost points ========== + GoldBoost :: Increases your gold gain, from killing mobs, by percentage. # Formula :: +1% for every 10 goldboost points ========== + Criticals :: Increases your critical rate. # Formula :: +1% for every 40 critical points ========== + Reaping :: Increases the amount of items you get from plant. # Formula :: N/A (More points = Better payout) ========== + Salvaging :: Increases the amount of items you get from traps. # Formula :: N/A (More points = Better payout) ========== + Strength :: Increases your base damage you do # Formula :: +1 dmg for every 10 strength points ========== + Defence :: Reduces the damage you take # Formula :: x/10 = +1 damge reduction for every 10 defence points ========== + Taming :: Increases your changes of successfully catching a pet # Formula :: N/A(More points = Better chance of catching) ========== + Scavenging :: Increases the items you get from foraging # Formula :: x/65 = +1 item for every 65 scavanging points # Extra :: +1 Forage skill XP per 125 points ========== + Mine Boost :::: Increases the amount of items you get from #!mine # Formula :: x/40 = +1 item for every 125 mine boost points # Extra :: +1 Mine skill XP per 125 points ========== + Lumber Boost :: Increases the amount of logs you get from #!chop # Formula :: +1 log for every 25 lumber boost points # Extra :: +1 Chop skill XP per 125 points

In Discord Dungeons, there are other activities besides adventuring.

Some activities reward the players with XP and skill points, increasing their level and skill levels.

Certain activities require specific items, and certain activities are not considered skills and therefore no skill point will be obtained.

##### Skills

#### Mining

**#!mine**has a 300 seconds cooldown.

Using the **#!mine** command allows the player to mine rocks, ores, and other minerals.

The amount of items you can mine is affected by your skill level.

The calculation for the amount of items you can mine:

1 + skillLevel + (1 per 40 points Mine Boost)

A list of items obtainable through mining can be found here.

#### Foraging

**#!forage**has a 300 seconds cooldown.

Using the **#!forage** command allows the player to forage the woods.

The amount of items you can forage is affected by your skill level.

The calculation for the amount of items you can forage:

1 + skillLevel + (1 per 65 points Scavenging)

A list of items obtainable through foraging can be found here.

#### Chopping

**#!chop**has a 300 seconds cooldown.

Using the **#!chop** command allows the player to chop wood.

The amount of items you can chop is affected by your skill level as well as your strength stat.

The calculation for the number of items you can chop:

1 + skillLevel + (1 per 25 points Lumber Boost)

A list of items obtainable through chopping can be found here.

#### Fishing

**Level Requirement: 5**

**#!fish**has a 300 seconds cooldown.

Using the **#!fish** command allows the player to fish fishes.

A Fishing Rod is required to fish.

A list of items obtainable through fishing can be found here

#### Rewards

User also gets rewards besides the items gained from respective side activities.

The rewards are XP and skill XP.

The XP and skill XP gained are calculated as below:

let minXP = Math.round(Math.sqrt((Math.sqrt(level)*0.25)*Common.rInt(5, 10) / 2)); let maxXP = Math.round(Math.sqrt((Math.sqrt(level)*0.25)*Common.rInt(10, 15) / 2)); let minSkillXP = Math.round(Math.sqrt((Math.sqrt(skillLevel)*0.25)*Common.rInt(5, 10) / 2)); let maxSkillXP = Math.round(Math.sqrt((Math.sqrt(skillLevel)*0.25)*Common.rInt(10, 15) / 2)); let xp = Common.rInt(minXP, maxXP); let skillXP = Common.rInt(minSkillXP, maxSkillXP);

##### Other

#### Trapping

**Level Requirement: 12**

**#!trap**has a 10 seconds cooldown.

To set a trap, you need a trap first.

Currently, there is three traps, the Bear Trap, Felix's Trap and Nova Starlight Absorber.

Traps can be crafted with the *#!craft <trap>* command.

If the player is in possession of a trap, using the *#!trap set <trap>* command will set a trap. **Only one** trap can be set at a time. Using the **#!trap check** command will check the trap and collect items from the trap's loot table.

The number of items received can be affected by the attribute: Salvaging

- Note: The trap will be used after setting and checking it regardless of time!

```
Traps now have their own [trap] type.
They also have a minimum usage level and a loot table.
In the loot table, it is described what items are gotten from checking the trap.
It still works the same with certain items needing at least a certain amount of time to get it.
In the loot table, there is also a minimum and a maximum amount of items gotten from that item.
```

A list of items obtainable through trapping can be found here.

#### Planting

**Level Requirement: 10**

**#!plant**has a 10 seconds cooldown.

To plant a seed, you need a seed item first. You also need a plant field which can be bought.

Seed types:

- 21px Grape Seed
- 21px Apple Seed
- 21px Carrot Seed
- 21px Cherry Seed
- 21px Wheat Seed
- Olive Seed
- Sugar Beet Seed
- 21px Magic sapling

They can all be found while foraging with the exception of the magic sapling.

Field Locations:

- Silverkeep
- Rivermouth
- Copperfall
- Ravengate (members only)
- Redhorn
- Lemontree Plaza

> Field price increases each time you buy one > Field Prices starts at 1000g then increases by 2500g each field > Lemontree Plaza field price: 1 LUX

If the player is in possession of a seed, using the *#!plant set'* command will plant a seed. However, it is possible to have **only one** plant set at a time.

Using the *#!plant check'* command will check the seed.

The number of items received can be affected by the attribute: Reaping

**Note: The seed will be used after checking it regardless of time!**

A list of items obtainable through planting can be found here.

#### Cracking

**Level Requirement: 20**

**#!crack**has a 10 seconds cooldown.

You can crack Geode open with the *#!crack **[amount]*** command.

A list of items obtainable through cracking can be found here.

#### Catching

**Level Requirement: 5**

**#!catch**has a 30 seconds cooldown.

You can catch a monster as a pet with the **#!catch** command.

The rate of catching a monster is affected by the attribute: > Taming A Butterfly Net is required to catch a pet.